There's a whole bunch of prestige classes. "Magician" or just "Mage" probably would have been a better name for the class. Also, the name "Hedge Mage" implies something of a charlatan or rustic. But it does seem odd that there are 3 types of Entertainer (Minstrel, Fool, Skald), but only one type of magician. Other than that caveat, for the most part this seems pretty good, and the classes seem to be pretty well balanced. (And the Bard has Shadow Evocation, which could let him cast pseudo-fireballs, I believe). Especially the Druid, he has some flashy lightning spells.
I'm not sure I like this - both the Bard and Druid are a bit more magical than the other classes. The latter two aren't really changed at all, except for switching to a spell point system. Most the classes from D&D are tossed out, except the Fighter, the Rogue, the Barbarian, the Bard, and the Druid. Yeoman - Really, more of an woodsman/archer. Skald - Basically, the Saxon version of the bard, and again, not really magical.
I think the BAB should be like the best, IMHO. Actually, I think a character would be better off simply being a multiclass Fighter/Rogue. Basically, it gets the average base attack bonus, d8 for hit points, 4 skill points, and fairly mild special ability (most notably, sneak attack, maxing out at 6d6). Robber Baron - Sort of a dastardly knight. Priest - Still somewhat combat orientated like the D&D cleric, the priest also gets to perform various religious ceremonies. They have a slew of magical abilities, and can cast Druid spells (at a a few levels lower than their Minstrel level, much like the normal Bard) These are actually meant to be Celtic/Druidic bards. Minstrel - "Just sit right back, and I'll tell you a tale.". Their main abilities are to be able to fight with heavy armor on but with reduced penalties, and able to fight well on a horse. Knight - There have been a lot of other versions of the Knight, but this is probably the best I've seen. Hermit - More like a priest that lives in seclusion. Hedge Mage is sort of an awkward name, anyway. Really, this seems a bit misnamed, it's more a general sort of magician or wizard. (Who despite the name, is not the god of the French Deep Ones) It also drops alignment.įool - Finally a class for me! Actually, Arthur had a fool named Dagonet. That is, more of a light tweak, as opposed to something like Conan, Spycraft, which is a moderate tweak. It is pretty much is the same flavor of d20 as D&D, but with different classes and a different magic system (one based on spell points). So, I was looking very forward to this, which as I said, is a more traditional take on the Arthurian legend, largely based on the most famous version of the tale, Malory's Morte d'Arthur (and a lesser extent, Tennyson's King Arthur poem, Idyll's of the King). So why play a game about the "real" one, minus all the fantastic stuff? I mean, the "real" Arthur wasn't famous, the legendary one was. It also was too gritty for my taste, trying to be realistic, rather than legendary. Yes, there is Pendragon, but like many Chaosium RPG's, it had something of a pretentious attitude that turned me off. Which always struck me as odd, given that it basically was fantasy fiction before fantasy fiction, and so such a big influence on the fantasy genre as a whole, and D&D in particular. I've always wanted something like that, but more RPG based.īut there has really been a dearth of King Arthur based RPGs. It was a boardgame, you would play a generic knight, and would go on quests and such, win the favors of ladies (and trade them in for better ones), and try to become a Knight of the Round Table. When I was young, one of my favorite TSR games was "Knights of Camelot". From what I've seen of it (flipping through it at the store), "Relics & Rituals: Excalibur" fits the Arthurian mythos into a D&D context (i.e., having Half-Orcs and Halflings and all the D&D classes and such), rather than changing the D&D/d20 rules to fit the mythos. "I, Morded", changed things around so Mordred was the good guy. Both of those provided a twist on the usual Arthurian Mythos. There are two other d20 versions of King Arthur which appeared in print first - "I, Mordred" from Avalanche Press (which I have and reviewed) which came out in 2003, and "Relics & Rituals: Excalibur" from Sword & Sorcery/White Wolf (which I don't have, but plan on getting eventually), which came out about a month before this did in print (but after this appeared in PDF).
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It's firmly based on Malory, and stylistically, like the movie Excalibur (i.e., people running around in plate mail), as opposed to a historical Arthur game.
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It started off as 2 PDF files (as most RPGObjects books do) and recently made it into book form. It's largely still D&D, though a heavily tweaked (it uses new classes, a spell point system, and drops alignment). Legends of Excalibur is a d20 take on the King Arthur Legend.